By Christian Schneider
Published: 07-29-2010
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Tripwire will be attending a number of shows over the next couple of months, showing new material. The schedule looks like this:
16-22 August, Cologne - GDC Europe/Gamescom: some of the team will be flying over for this one. We’ll be showing Heroes on the 1C stand, as well as chatting about Rising Storm. There will also be material on The Ball – and another venture or two that we haven’t announced yet! The 1C booth is in Hall 4.2 - booth #18, Aisle B.
3-5 September, Seattle – PAX West: some more of us will be over on the west coast for PAX. This time we will have our own booth (#3646) where we will be showing Heroes as well as letting people get hands on with The Ball – and possibly some other games, too. No doubt there will be a few giveaways for good measure! Sam Hulick will also be at the show with us.
30 September–3 October, Atlanta – SIEGE: this is our home show, which we co-sponsor. The whole studio will most likely be there during the show. We’ll be doing some speaking and panels – and providing a free lunch!
4-7 November, Moscow – Igromir: plans not yet finalized, but we are hoping to pop over for Igromir in Moscow to round off 2010!
So, if you are in the relevant area for any of those shows, come and see us!
By Christian Schneider
Published: 07-13-2010
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Roswell, GA, July 13, 2010: Tripwire Interactive is delighted to announce that it will be publishing Teotl Studios’ first person puzzle-adventure game, The Ball, through Steam and in stores world-wide. The Ball won multiple top prizes in Epic’s latest “Make Something Unreal” contest and is now following in the footsteps of Tripwire’s own Red Orchestra in making the leap from mod to full commercial release. Providing an experience far beyond what the mod offered the commercial release of the ball is highly enhanced and expanded featuring a full 6 hours of single-player gameplay.
"Tripwire Interactive is a perfect match for us" says Sjoerd De Jong, founder of Teotl Studios. "We are thrilled to work with them and are confident this deal will help us maximize the potential of our game."
“When we first tried The Ball we knew this was exactly the type of game we would like to publish – fun, creative and a blast to play” said John Gibson, President of Tripwire Interactive. “This is all the more exciting for us as the winner of the previous ‘Make Something Unreal’ contest to have the opportunity to help a winner from the latest MSU contest take their game commercial.”
About the game:The Ball is a first person action-adventure game featuring a full single-player experience built on Epic’s Unreal™ Engine 3 technology. As a swashbuckling archaeologist working on the slopes of a dormant volcano somewhere in Mexico, you get stuck in a cavern. It doesn’t take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you progress towards solving the mystery of this amazing place you must unlock the secrets of The Ball and learn to control this ancient artifact. You will also start to encounter not just puzzles and traps, but also various strange creatures – the guardians of this mystery. These creatures also have to be overcome, using only The Ball to defend you. Venturing deeper into the volcano, you reveal some of mankind’s greatest secrets…
Key features:
• Six hours of single-player adventure
• Game mechanics that are very simple to pick up, immersing the user in the physics-based gameplay right from the start
• 8 huge levels to explore
• Includes bonus Survival game mode, with 3 additional levels
• Wide range of enemies to overcome, including mummies, an undead gorilla and boss characters
• Unique vehicles – an underground train and the mysterious “Ball Chariot”
• More than 30 secrets hidden away to be discovered, as well as multiple achievements for the player to earn
• Steamworks™ features including achievements and leaderboards
The game will be available on Steam and in stores from Fall 2010. For further information on the game, visit the game website:
http://www.theballthegame.com/.
About Tripwire Interactive Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the 2004 edition of the “$1,000,000 Make Something Unreal” competition. Released in early 2006, Tripwire Interactive’s debut retail title Red Orchestra: Ostfront 41-45 achieved both critical and commercial success garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year” for 2006. Killing Floor, Tripwire’s second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. With some of the most played PC Multiplayer games on the market and over 1,000,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. For more information visit Tripwire Interactive’s website at
www.tripwireinteractive.com.
About Teotl StudiosBased in Vittinge, Sweden, Teotl Studios is a game development start-up focused on creating quality and immersive single player experiences. The staff is a unique mix of seasoned veterans and talented enthusiasts.
The studio's first title, The Ball, started out as a critically acclaimed mod. It came second in the 2010 edition of Epic Games' "$1,000,000 Make Something Unreal" competition, and also secured ModDB's "Best Singleplayer Mod of 2008" award. Recently the game was awarded funding by the Nordic Game Program, an initiative from the Scandinavian governments to promote and support regional game development. With the full version of The Ball, Teotl Studios aims to continue this success and present the world with an atmospheric, memorable, and above all fun experience. For more information visit Teotl’s website at
www.teotlstudios.com.
By Christian Schneider
Published: 06-18-2010
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Our old friend John Callaham, now over at Big Download, scored a quick interview off us recently – just been posted up there as part of their E3 coverage. So, click HERE to read it…
By Christian Schneider
Published: 06-10-2010
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10th June 2010, Roswell, GA: Tripwire Interactive is proud to announce that composer Sam Hulick has signed on to create the soundtrack for Heroes of Stalingrad, the sequel to Tripwire Interactive’s Red Orchestra: Ostfront 41-45. Sam is best known to gamers for his work on the award-winning Mass Effect and Mass Effect 2 soundtracks. Sam will now be bringing his world-class talent for evocative and haunting music to setting the mood for one of the most brutal battles in all of human history – the battle for Stalingrad.
“For Heroes of Stalingrad our goal was to create a soundtrack that was fresh and different than the standard bombastic music usually heard in this genre,” said John Gibson, President of Tripwire Interactive. “Not only did Sam do this, but we were also blown away at how well he was able to nail the feeling of desperation and defiance that the soldiers in this battle would have felt.”
Heroes of Stalingrad will feature a unique dynamic music system that will adapt the emotional mood of the soundtrack to match the morale of the player based on the flow of the battle. To highlight the differences between the two warring powers the game will feature a completely unique soundtrack for the Russian and German sides.
An early version of the main theme music is now available in a video set to a montage of the latest screenshots from the game here:
www.youtube.com/watch?v=Be9pRY-PiZA
Keep up to date with the latest development news feeds for Heroes of Stalingrad by following the official Steam game group here:
http://steamcommunity.com/games/RO2.