About Us

 

About Tripwire

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the "Make Something Unreal" competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike - the next being Killing Floor 2 for PC and PS4 in 2016, Rising Storm 2:Vietnam for PC and Killing Floor: Incursion for Oculus Touch in 2017. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire's special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

 

TEAM

Aaron Ault

Environment Artist

Adam Hatch

Lead Level Designer

Al Nelson

Strategic Consultant

Alan Wilson

Vice President

Andrew Ladenburger

Lead Programmer

Andrew Quintiliani

Character Artist

Christian Schneider

Senior Software Engineer

David Elder

Senior Programmer

James LaMarr

Senior QA Tester

Jared Creasy

Community Manager

John Gibson

President

Justin Knapich

Animator

Kevin Butt

Level Designer

Leland Scali

Lead Environment Artist

Louice Adler

Concept and Graphic Artist

Mike Schmitt

Marketing Director

Rob Dion

Senior Weapon Modeller

Sakib Saikia

Lead Graphics Programmer

Sandy DiCocco

Chief Admin Officer

Sean Manzano

QA Manager

Thomas Dahlberg

Associate Producer

Tyler Wyndham

UI Designer

William T Munk II

Creative Director