As of today, we are pleased to announce that the Tripwire Ladder (TWIL) is now fully live and operational here: http://www.twiladder.com/. The new home for all competitive gaming related to Tripwire games.
To celebrate, we have not one, but three tournaments now running, all with cash prizes. And more to follow in the future. the first three are:
- RO2 Territory Classic Ladder, which is now open and runs to 30 November. $1,000 cash prize to the top-placed team, $500 for 2nd and $250 each for the 3rd and 4th places.
- RO2 Countdown Realism Ladder, also now open and running to 30 November. Also with $1,000 cash prize to the top-placed team, $500 for 2nd and $250 each for the 3rd and 4th places.
- The Stalingrad Cup is our inaugural knockout cup, already running and ends in a grand final between the two surviving clans on the 19 May, with a total of $1,000 in cash prizes.
And thanks goes from everyone at Tripwire Interactive to the entirely volunteer crew running the Tripwire Interactive Ladder!
Following on from the Rising Storm preview on PC Gamer, John Gibson also sat down with Evan Lahti and discussed Red Orchestra 2, modding – and the upcoming Rising Storm. Go watch the full interview on PC Gamer.
And now we are really pleased to announce that we have our very own Tripwire Humble Bundle! This runs for the week, starting 2 Apr, running through 9 Apr and gives you RO1 and RO2, plus the current Killing Floor Bundle if you pay over the average price. And, on top of that you get all three soundtracks! If you are missing copies of our games, head on over and grab it while it is hot!
If you just want soundtracks (because you already own all our games), we’ve just released the RO1 and KF Original Soundtracks on Bandcamp – click HERE.
And the next GDC exclusive to announce is with EVOLVE (https://www.evolvehq.com/welcome). On this Wednesday afternoon (27th March, 3pm Pacific/6pm Eastern/10pm UK/11pm Central European Time) we will be showing a full gameplay session of Rising Storm LIVE, just as it happens. We’ll be sitting with the Evolve team, including host Blake Morse of GlassHome.TV, plus a bunch of the Rising Storm test crew and developers, in San Francisco, with the gameplay streaming live via Twitch TV, to the following sites:
- Twitch TV’s home page: http://www.twitch.tv
- Evolve’s Twitch TV page: http://www.twitch.tv/evolvehq
- Evolve’s own website: http://www.evolvehq.com/live
So, if you want to see the first ever broadcast of live gameplay footage of Rising Storm, make a note in your diary for Wednesday afternoon and come and watch! Tell all your friends who have been waiting to see the Red Orchestra franchise take on the Pacific Theater. Knee mortars. Flamethrowers. Banzai charges…
Just released – a brand new trailer for the upcoming Rising Storm, the next game in the Red Orchestra franchise, available now on Gamespot.
The trailer gives you a chance to get an impression of some of the maps – iconic locations in the Pacific Theater such as Guadalcanal, Saipan and Iwo Jima. It also gives you a great chance to see some of the new weapons in action – the Japanese knee mortar, their rifles, the well-loved Garand and Springfield rifles and the American flamethrower. Not forgetting the Japanese ability to banzai-charge, with leaders waving katanas!
As some people may be aware, we had Evan Lahti from PC Gamer out here at the office a few weeks back to get his hands on Rising Storm, the upcoming follow-on to Red Orchestra 2. The first results of that hands on just got published on the PC Gamer website – so CLICK HERE to read it. There will be a print article to follow, with more information, so be sure to look out for that as well.
Of course, he also had the chance to have a good chat with us, which led to last week’s “opinion piece” that ran on PC Gamer (and a lot of other places as well) – LINK!
1 job requirement updated and 4 new jobs posted: check the JOBS page for the details.
We are pleased to announce that Tripwire Interactive is starting up our own ladder for competitive play on our own games. This will focus initially on RO2. The ladder will be sponsored by us, staffed by volunteers. The initial web page is up – see HERE. We’ve also set up a new section in the forums for the ladder, HERE.
John Gibson, Lead Coder on the development of Red Orchestra 2, was recently interviewed by Alex Champanard of AIGameDev to talk about the challenges of developing the AI for the tanks in RO2. The interview discusses some of the production and design challenges of producing AI for vehicles as complex and realistic as ours, as well as some advice for aspiring AI coders.
The interview is available HERE (full interview requires a subscription).
You’ll see a new link on the header for the Tripwire Interactive Wiki. This should be an ever-growing source of information about all our games. If you haven’t done so already, go sign up, take a look around and contribute!