Technical Artist

Tripwire Interactive is looking for a Technical Artist with a polished skill set that combines strong technical ability and a sharp artistic eye.  As an independent studio and publisher, Tripwire develops the games that they want, on their own schedule. Tripwire provides a professional yet non-corporate environment where every team member’s input and collaboration matters. Based in Roswell, GA just north of Atlanta, Tripwire is in the perfect area for those that enjoy sunny weather and a relatively low cost of living.

As Technical Artist you will have the opportunity to work with a design team that has already created some of the most popular multiplayer shooters in the world. Do you have the skills, experience and ability we're looking for? If you do, apply now and help us take our games to the next level!

 Major Responsibilities

  • Create and maintain creature, weapon, and character animation rigs in MotionBuilder
  • Integrate characters and weapons into the game engine
  • Collaborate with the animation department to improve their workflow and troubleshoot problems
  • Work directly with character artists and engineers to ensure assets are created and integrated into the game at the highest possible quality level
  • Prototype rigging and deformation solutions to improve the quality and efficiency of game characters
  • Anticipate problems and inefficiencies and provide solutions
  • Process motion capture data and prepare it for animation

 Requirements

  • A demo reel or web portfolio showing strong technical abilities, especially those related to character deformation and animation controls
  • A minimum of 2 years’ experience as a rigger / technical artist in games or related field
  • Advanced knowledge and experience in MotionBuilder, as well as 3DS Max or Maya
  • Demonstrated ability to show initiative in problem solving and providing proactive technical solutions
  • Thorough understanding of character deformation and the needs of an animation team
  • Well organized; ability to self-track tasks and deliver consistent results
  • Positive attitude, works well in a team environment
  • Solid understanding of the needs and constraints of game animation systems

 Desirable

  • Experience in Unreal Engine 3 and 4
  • Experience with python scripting in MotionBuilder, especially animation tool creation
  • Experience with motion capture data
  • 3D modeling skills
  • Python Scripting