Killing Floor 2 Update - What we're up to...
WWAUT - Lighting the fire and bringing the boom
If you’d like a closer look at the Killing Floor 2 video we showed on stage check it out here:
So let us talk a bit more about what we showed off during that video. For the next update we are working towards 2 new maps, 2 perks (Firebug and Demolitions), as well as new features (and feature improvements). Keep in mind that many of these items are still very much in development and are a work in progress. We will start with the one many had guessed based on previous coverage:
Firebug - BBQer extraordinaire, lover of everything that burns. Known tools of the trade:
Tier 1 - Caulk n’ Burn: Get close, get personal, burn its face off
Tier 2 - Trench Gun: Incendiary rounds make for a fiery start (and end) to most zeds
Tier 3 - Flamethrower: The classic burn baby burn
Grenade - Molotov : Area denial and bon party starter
And onto explosive new developments:
Demolitions - If overwhelming firepower isn’t working, you aren’t using enough. Known tools of the trade:
Tier 2 - C4
Tier 4 - RPG 7
Fans got a glimpse of one of our new upcoming maps, Evacuation Point. The site of a Danish last stand as people rushed to escape to sea to avoid a painful death against the incoming zed hoard.
Click on the images for the full version:

And last but not least we showed off some cool new FleX gore tech that we’re working on with Nvidia. We’ll be talking about and showing much more of this tech in the near future. If you’re interested in a bit of a deeper dive into the technology check out this Nvidia blog from E3:http://www.geforce.com/whats-new/articles/killing-floor-2-gore-goes-next-gen-with-nvidia-gameworks-physx-flex
26.Jun.2015








